Rocket Artillery

(Unit)
Type:

unit

Category:

Warmachines

Categories:

Warmachines

EntryId:

515c-c6d2-4dbd-84d4

Hidden:

false

Costs: 65 pts
Rules (6)
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Immobile
Units with this special rule may never move regardless of which action they take and they can’t take Charge actions.
Blast(X)
Whenever enemy units take hits from a weapon with this special rule they multiply the hits by X.
Artillery
Models with this special rule count as having Defense 2+ against all shooting attacks.
Indirect
Weapons with this special rule may shoot at enemies that are not within line of sight, however they get –1 to hit when shooting after moving.

Profiles:

Unit QualityDefenseSpecial Rules
Rocket Artillery

5+

5+

Artillery, Immobile, Tough(3)

Melee Weapon AttacksSpecial Rules
Crew

A3

Ranged Weapon RangeAttacksSpecial Rules
Rockets

24"

A3

AP(1), Blast(3), Indirect

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