Grim King

(Entry)
Type:

unit

EntryId:

480c-da6a-f817-f5e0

Hidden:

false

Costs: 135 pts
Options (1)
Rules (8)
Hero
Models with this special rule may be deployed as part of one other friendly unit at the beginning of the game.

When rolling morale tests units may use the hero’s Quality value and when rolling to block use the Defense of the hero's unit until all non-hero models are killed.
Fear the King
When the hero is activated pick 2 enemy units within 12” and they each get -1 to their next morale test roll.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
Ethereal
Counts as having Regeneration against non-spell attacks. This stacks with Regeneration.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.

Profiles:

Unit QualityDefense
Grim King

3+

6+

Ethereal, Fear the King, Hero, Strider, Tough(6), Undead

Melee Weapon AttacksSpecial Rules
Great Weapon

A3

AP(2)

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