Hexed Knights

(Unit)
Type:

unit

Category:

Cavalry

Categories:

Cavalry

EntryId:

2775-50e7-1c2e-3d00

Hidden:

false

Options (1)
* Unit Size *:
Rules (7)
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Impact(X)
Whenever a model with this special rule charges it deals X automatic hits.
Ethereal
Counts as having Regeneration against non-spell attacks. This stacks with Regeneration.

Profiles:

Unit QualityDefense
Hexed Knights

4+

6+

Ethereal, Fast, Impact(1), Strider, Undead

Melee Weapon AttacksSpecial Rules
Great Weapon

A1

AP(2)

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