Great Drake

(Entry)
Type:

upgrade

EntryId:

c1f9-d706-7e7b-8f87

Hidden:

false

Costs: 135 pts
Rules (5)
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Fire Breath
Once per round, models with this special rule may either deal 3 automatic hits with AP(1) when fighting in melee, or to one enemy unit within 12" when shooting.
Impact(X)
Whenever a model with this special rule charges it deals X automatic hits.
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.

Profiles:

Equipment
Great Drake:

Fast, Fear, Fire Breath, Impact(3), Tough(+3)

Melee Weapon AttacksSpecial Rules
Claws (A3, AP(1))

A3

AP(1)

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