Great Gryph

(Entry)
Type:

upgrade

EntryId:

b94c-fcc6-492a-1172

Hidden:

false

Costs: 80 pts
Rules (5)
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Impact(X)
Whenever a model with this special rule charges it deals X automatic hits.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.

Profiles:

Equipment
Great Gryph:

Fast, Impact(1), Strider, Tough(+3)

Melee Weapon AttacksSpecial Rules
Claws (A2)

A2

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