Enchanter Knight

(Unit)
Type:

model

Category:

Heroes

Categories:

Heroes

EntryId:

ac73-ccce-a5b9-e436

Hidden:

false

Costs: 80 pts
Options (1)
Rules (4)
Blast(X)
Whenever enemy units take hits from a weapon with this special rule they multiply the hits by X.
Hero
Models with this special rule may be deployed as part of one other friendly unit at the beginning of the game.

When rolling morale tests units may use the hero’s Quality value and when rolling to block use the Defense of the hero's unit until all non-hero models are killed.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Wizard(X)
Models with this special rule may cast one spell at any point during their activation before attacking.

To cast a spell pick one from the wizard’s army list, pick a target in line of sight, and roll D6+X. If the result is equal to or higher than the number in brackets then you may resolve the spell’s effects.

Enemy wizards within 18” and line of sight may also roll D6+X at the same time, and if the result is higher than that of the casting wizard, then the spell’s effects are blocked instead.

Note that a wizard may only either try to cast a spell or try to block a spell each round.

Profiles:

Unit QualityDefenseSpecial Rules
Enchanter Knight

3+

3+

Hero, Tough(3), Wizard(1)

Ranged Weapon RangeAttacksSpecial Rules
Soul Flasks

6"

A1

Blast(6)

Melee Weapon AttacksSpecial Rules
Hand Weapon (A2)

A2

Used By (1)
Eternal Wardens(Catalogue)

Building an army? Create, validate and share your list with New Recruit, army builder for Age of Fantasy and many more games.

Try the builder