Giant Crabs

(Unit)
Type:

unit

Category:

Infantry: Heavy

Categories:

Infantry: Heavy

EntryId:

ec41-3bea-ee4d-8229

Hidden:

false

Options (1)
* Unit Size *:
Rules (4)
Ambush
You may choose not to deploy a model with this special rule with your army but instead keep it off the table in reserve.

At the beginning of any round after the first you may place the model anywhere on the table over 9” away from enemy units.

If both players have units with Ambush they must roll-off to see who deploys first, and then alternate in placing them.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).

Profiles:

Unit QualityDefenseSpecial Rules
Giant Crabs

4+

3+

Ambush, Strider, Tough(3)

Melee Weapon AttacksSpecial Rules
Pincers

A3

AP(2)

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