Show Spells

(Entry)
Type:

upgrade

EntryId:

ca90-207e-98a0-c735

Hidden:

false

Constraints:

max: 1
Rules (1)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Wizard Spell Roll
3. Darkest Abyss

5+

Target enemy unit within 18" gets -1 to hit next time it shoots.

2. Sea Storm

4+

Target enemy unit within 12" takes 4 automatic hits.

4. Erode Soul

5+

Target enemy model within 12" takes 1 automatic hit with AP(3).

5. High Tide

6+

Target piece of terrain within 6" may be moved by up to 6" in any direction or may be removed from play.

6. Crushing Pressure

6+

Target 2 enemy units within 6" take 6 hits with AP(1) each.

1. Power Tide

4+

Target friendly unit within 12" gets AP(+1) in melee next time it fights.

Used By (2)

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