Spirit Scryer

(Unit)
Type:

unit

Category:

Heroes

Categories:

Heroes

EntryId:

a29d-8d5a-5b7a-3691

Hidden:

false

Costs: 145 pts
Rules (7)
Divine Navigator
The hero and his unit get the Ambush rule, and once they are deployed they get the Fast rule next time they move.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Ambush
You may choose not to deploy a model with this special rule with your army but instead keep it off the table in reserve.

At the beginning of any round after the first you may place the model anywhere on the table over 9” away from enemy units.

If both players have units with Ambush they must roll-off to see who deploys first, and then alternate in placing them.
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Hero
Models with this special rule may be deployed as part of one other friendly unit at the beginning of the game.

When rolling morale tests units may use the hero’s Quality value and when rolling to block use the Defense of the hero's unit until all non-hero models are killed.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Unit QualityDefense
Spirit Scryer

5+

5+

Hero, Divine Navigator, Strider, Tough(3)

Ranged Weapon RangeAttacksSpecial Rules
Piranha Swarm

18"

A4

AP(2)

Melee Weapon AttacksSpecial Rules
Metal Claw

A1

AP(2)

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