Sea-Wyrm

(Entry)
Type:

upgrade

EntryId:

9b45-5031-dddb-fae2

Hidden:

false

Costs: 70 pts
Rules (4)
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Impact(X)
Whenever a model with this special rule charges it deals X automatic hits.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Equipment
Sea-Wyrm:

Fast, Impact(3), Tough(+3)

Melee Weapon AttacksSpecial Rules
Claws

A3

AP(1)

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