War-Shark Riders

(Unit)
Type:

unit

Category:

Monsters

Categories:

Monsters

EntryId:

7e00-a379-3e81-aeb8

Hidden:

false

Costs: 120 pts
Options (1)
Rules (6)
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Impact(X)
Whenever a model with this special rule charges it deals X automatic hits.
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.

Profiles:

Unit QualityDefenseSpecial Rules
War-Shark Riders

3+

2+

Fast, Fear, Impact(3), Strider, Tough(3)

Melee Weapon AttacksSpecial Rules
Crew Attacks

A2

Jaws

A3

AP(2)

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