Sea-Wyrm Riders

(Unit)
Type:

unit

Category:

Cavalry: Heavy

Categories:

Cavalry: Heavy

EntryId:

5440-65e1-dca7-8621

Hidden:

false

Options (1)
* Unit Size *:
Rules (5)
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Impact(X)
Whenever a model with this special rule charges it deals X automatic hits.
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Unit QualityDefenseSpecial Rules
Sea-Wyrm Riders

4+

4+

Fast, Impact(3), Strider, Tough(3)

Melee Weapon AttacksSpecial Rules
Hand Weapon

A1

Bite

A3

AP(1)

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