Great Harpoon Launcher

(Unit)
Type:

unit

Category:

Warmachines

Categories:

Warmachines

EntryId:

5126-7760-1c3d-ef31

Hidden:

false

Costs: 55 pts
Rules (5)
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Immobile
Units with this special rule may never move regardless of which action they take and they can’t take Charge actions.
Artillery
Models with this special rule count as having Defense 2+ against all shooting attacks.
Deadly(X)
Whenever a model takes wounds from a weapon with this special rule multiply the amount of wounds suffered by X.

Note that wounds suffered by that model don’t carry over to other models if it dies.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Unit QualityDefenseSpecial Rules
Great Harpoon Launcher

4+

5+

Artillery, Immobile, Tough(3)

Melee Weapon AttacksSpecial Rules
Crew

A3

Ranged Weapon RangeAttacksSpecial Rules
Harpoon

48"

A1

AP(2), Deadly(3)

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