Spirit Render

(Unit)
Type:

unit

Category:

Heroes

Categories:

Heroes

EntryId:

278e-c2cd-1e17-bab0

Hidden:

false

Costs: 60 pts
Rules (6)
Lantern of Souls
Whenever the hero and his unit cause a wound place a healing marker next to any friendly unit within 12”. When a unit with healing markers takes a wound you may remove one healing marker and roll one die, on a 4+ the wound is ignored.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Deadly(X)
Whenever a model takes wounds from a weapon with this special rule multiply the amount of wounds suffered by X.

Note that wounds suffered by that model don’t carry over to other models if it dies.
Hero
Models with this special rule may be deployed as part of one other friendly unit at the beginning of the game.

When rolling morale tests units may use the hero’s Quality value and when rolling to block use the Defense of the hero's unit until all non-hero models are killed.

Profiles:

Unit QualityDefense
Spirit Render

5+

5+

Hero, Lantern of Souls, Strider, Tough(3)

Melee Weapon AttacksSpecial Rules
Giant Hook

A3

AP(1)

Pet Swordfish

A1

AP(1), Deadly(3)

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