Great Elemental

(Unit)
Type:

unit

Category:

Monsters

Categories:

Monsters

EntryId:

0efc-c3fd-42a5-bae0

Hidden:

false

Costs: 235 pts
Rules (6)
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Blast(X)
Whenever enemy units take hits from a weapon with this special rule they multiply the hits by X.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Unit QualityDefenseSpecial Rules
Great Elemental

3+

2+

Fear, Regeneration, Strider, Tough(6)

Melee Weapon AttacksSpecial Rules
Flood Attack

A6

AP(1), Blast(3)

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