Show Spells

(Entry)
Type:

upgrade

EntryId:

0c9f-82af-0426-a31a

Hidden:

false

Constraints:

max: 1
Rules (2)
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Wizard Spell Roll
3. Darkness

5+

Target friendly unit within 12" gets Regeneration next time it's wounded.

2. Blade Storm

4+

Target 2 enemy units within 6" take 4 automatic hits each.

4. Steal Soul

5+

Target enemy unit within 12” takes 4 automatic hits with AP(1).

1. Despair

4+

Target enemy unit within 12” gets -2 to its next morale test.

5. World of Pain

6+

Target friendly unit within 12" may immediately charge by up to 6" and gets +1 to hit for that melee.

6. Black Bolt

6+

Target enemy model within 12" takes 3 automatic hits with AP(2).

Used By (2)

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