Awakened Wyldwood

(Unit)
Type: unit
Category: FACTION TERRAIN
Categories: FACTION TERRAIN, ORDER, SYLVANETH, WARD (5+)
LinkId: c9f6-0d99-3839-3a5b
Hidden: false
Rules (1)
Awakened Wyldwood
**The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):
Cover, Unstable, Obscuring**

Profiles:

Ability (Activated) TimingKeywordsUsed By
Deploy Wyldwood

Deployment Phase

Deploy Terrain

Effect:

Set up this terrain feature wholly within friendly territory, more than 3" from all objectives and other terrain features. This terrain feature has now been deployed.

Vengeful Forest Spirits

Once Per Turn (Army), Any Combat Phase

Declare:

Pick each enemy unit within this terrain feature’s combat range to be the targets.

Effect:

Roll a dice for each target. On a 4+, inflict D3 mortal damage on the target.

Unit MoveHealthSaveControl
Awakened Wyldwood

-

8

4+

-

Ability (Passive) Keywords
Overgrown Wilderness

Enemy units can be targeted by shooting attacks made by friendly Sylvaneth units even if they are behind or wholly on this terrain feature (this is an exception to Terrain, 1.2).

Growing Woods

Each time you set up an Awakened Wyldwood, you can place 1-3 scenery pieces (Terrain, 1.6). If you place more than 1 scenery piece, the tips at the end of each base must touch, forming a circle. The area inside this circle is considered to be part of this terrain feature. For each additional scenery piece in this terrain feature that is placed after the first: • Add 2 to the Health characteristic of this terrain feature. • Increase the range of friendly abilities that require friendly models to be wholly within 6" of this terrain feature by 3".’

Used By (2)
Sylvaneth(Catalogue)