Battle Traits: The Evergreen Hunt

(Unit)
Type:

upgrade

Category:

Reference

Categories:

Reference

EntryId:

8a8e-e599-64f9-6079

Hidden:

false

Profiles:

Ability (Passive) Keywords
Song of the Hunt

The following cumulative effects apply to friendly Evergreen Hunt units depending on the number of chords you have: 1 chord – Simple: Add 1 to run rolls and charge rolls for friendly units wholly within the same quarter of the battlefield as the quarry. 2 chords – Tuneful: Add 1 to hit rolls and wound rolls for friendly units’ combat attacks that target an enemy unit wholly within the same quarter of the battlefield as the quarry. 3-5 chords – Melodic: Add 1 to the Attacks characteristic of melee weapons used by friendly units while they are in combat with the quarry. 6+ chords – Mellifluous: While a friendly unit is in combat with the quarry, the quarry has Strike-last.

Ability (Activated) KeywordsUsed By
Abundant Growth
Timing:

Once Per Turn (Army), Your Hero Phase

Declare:

Pick each friendly Evergreen Hunt unit that is wholly within 3" of a terrain feature to be the targets.

Effect:

Heal (1) each target.

Opening Horn Blast
Timing:

Once Per Battle Round (Army), Start of Battle Round

Declare:

You must use this ability at the start of the battle round.

Effect:

Your chords are reset to 0. Then, you gain 1 chord: • If a friendly Belthanos is on the battlefield. • For each friendly Evergreen Hunt unit that is wholly within the same large quarter of the battlefield as the quarry. • For each quarry destroyed so far during the battle.

Rhythm of the Chase
Timing:

Once Per Battle Round (Army), Start of Battle Round

Declare:

If there is no quarry on the battlefield, pick an enemy unit on the battlefield to be the target

Effect:

The target is the quarry for the rest of the battle

Merciful Strike
Timing:

Once Per Turn (Army), Any Combat Phase

Declare:

Pick a friendly Evergreen Hunt Monster that has not used a Rampage ability this turn to use this ability, then pick an enemy unit in combat with it to be the target.

Effect:

Roll a dice and add the number of damage points the target has. If the result exceeds the target’s Health characteristic, 1 model in the target unit is slain.

No Safe Haven
Timing:

End of Any Turn

Declare:

Pick an enemy unit to be the target.

Effect:

Subtract 1 from the control score of that unit for each damage point allocated to it this turn by a shooting attack made by a friendly Expeditionary Force unit, to a maximum of 10 damage points.

Ability (Command) TimingCostKeywords
A Prize Quarry is Sighted

Once Per Battle (Army), Your Hero Phase

1

Declare:

Pick an enemy unit within 9" of a friendly Evergreen Hunt unit to be the target.

Effect:

The target becomes the quarry for the rest of the battle. If there was already a quarry on the battlefield when you declared this ability, that unit is no longer the quarry.

Used By (1)

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