Battle Traits: Astral Templars

(Unit)
Type: upgrade
Category: Reference
Categories: Reference, Legends
LinkId: 38a7-9dab-bf48-b8e5
Hidden: false

Profiles:

Ability (Passive) Keywords
Thrive on the Attack

Friendly Astral Templars units cannot use the 'All-out Defence' command. However, up to 2 friendly Astral Templars units can use the 'All-out Attack' command each phase.

Hunter's Prowess

Each time you declare an Attack ability for a friendly Astral Templars unit, you gain 1 hunter's prowess point. Each time a combat attack made by a friendly Astral Templars unit scores a critical hit, you can spend 1 hunter's prowess point. If you do so, inflict 1 mortal damage on the target after the Attack ability has been resolved.

Ability (Activated) TimingEffectKeywordsUsed By
Live off the Land

Once Per Turn (Army), End of Any Turn

Heal (D3) the target.

Pick a friendly Astral Templars unit that is wholly within enemy territory and not in combat to be the target.

Ability (Command) TimingCostKeywords
Thundrous Roar

Your Movement Phase

1

Declare:

Pick a friendly Astral Templars unit to be the target.

Effect:

The next time you make a run roll for the target this phase, roll 1 additional dice, to a maximum of 2.

Used By (1)