Be'lakor, the Dark Master

(Unit)
Type: unit
Category: HERO
Categories: UNIQUE, HERO, MONSTER, FLY, WARMASTER, WIZARD (2), SLAVES TO DARKNESS, DAEMON, WARD (6+), CHAOS
LinkId: 5570-dfc8-48c3-83e6
Hidden: false
Costs: 440 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:
Ravaged Coast Battle Scars:

Profiles:

Unit MoveHealthSaveControl
Be'lakor, the Dark Master

14"

14

4+

10

Ability (Passive) Keywords
Battle Damaged

While this unit has 10 or more damage points, the Attacks characteristic of its Blade of Shadows is 6.

Shadow Form

Ignore modifiers to save rolls for this unit (positive and negative).

Ability (Activated) TimingKeywordsUsed By
The Dark Master

Once Per Battle, Enemy Hero Phase

Declare:

Pick a visible enemy unit to be the target.

Effect:

Until the start of your next turn, each time the target is picked to use an ability, roll a dice as a reaction. On a 3+, that ability has no effect.

Deadly Trap

Once Per Turn (Army), Enemy Combat Phase

Rampage

Declare:

Pick this unit and up to 2 friendly Slaves to Darkness units within this unit’s combat range to be the targets.

Effect:

Roll a dice for each target. On a 4+, that target has Strike-first for the rest of the turn.

Ability (Spell) TimingCasting ValueKeywords
Enfeeble Foe

Your Hero Phase

6

Spell

Declare:

Pick a visible enemy unit within 18" of this unit to be the target, then make a casting roll of 2D6.

Effect:

• Subtract 1 from hit rolls from the target's combat attacks. • The target’s combat attacks cannot score critical hits (treat them as regular hits instead).

Modifiers:

set hidden true
ancestor is Regiment
Used By (2)
Slaves to Darkness(Catalogue)