Sevireth, Lord of the Seventh Wind

(Unit)
Type: unit
Category: HERO
Categories: UNIQUE, HERO, WARMASTER, ORDER, LUMINETH REALM-LORDS, MONSTER, FLY, WARD (5+), HURAKAN
LinkId: 2cfd-546b-46db-5798
Hidden: false
Costs: 330 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Sevireth, Lord of the Seventh Wind

18"

10

4+

5

Ability (Passive) Keywords
The Living Gale

This unit cannot be targeted by shooting attacks made by enemy units that are more than 9" from this unit.

Spirit of the Wind

While friendly Hurakan units are wholly within 12" of this unit, they can use Shoot and/or Charge abilities even if they used a Run or Retreat ability in the same turn and no mortal damage is inflicted on them by Retreat abilities.

Ability (Activated) TimingKeywordsUsed By
Searing Desert Winds

Once Per Turn (Army), Any Combat Phase

Rampage

Declare:

Pick up to 3 different enemy units in combat with this unit to be the targets.

Effect:

Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll and subtract 1 from wound rolls for the target’s attacks for the rest of the turn.

Modifiers:

add category Regimental Hero in force.self.entries.recursive.Lumineth Paragon
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.HURAKAN
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.VANARI
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (1)