Battle Traits: Ironsunz

(Unit)
Type: upgrade
Category: Reference
Categories: Reference, Legends
LinkId: 8e19-a7f2-2c69-f28e
Hidden: false

Constraints:

max(roster): 1

Profiles:

Ability (Activated) KeywordsUsed By
'Let's Try Dis...'
Timing:

Once Per Turn (Army), Your Movement Phase

Declare:

Pick a friendly Ironzunz Infantry unit wholly within 3" of a terrain feature and not in combat to be the target.

Effect:

Remove the target from the battlefield and set it up again wholly within 6" of a battlefield edge and more than 9" from all enemy units.

Keep On Smashin'
Timing:

Once Per Turn (Army), End of Any Turn

Declare:

Pick a friendly Ironsunz unit that destroyed an enemy unit this turn to be the target,

Effect:

The target can move 3". It can end that move in combat. If the enemy unit that was destroyed was a Monster, the target can move 6" instead of 3".

Ironsunz Waaagh!

WAAAGH!

Timing:

Once Per Battle (Army), Your Charge Phase

Declare:

Pick a friendly Ironsunz Hero to use this ability, then pick each friendly Ironsunz unit wholly within 18" of them to be the targets. Dakkbad Grotkicker must be picked to use this ability if he is on the battlefield.

Effect:

For the rest of the turn: • Melee weapons used by the targets have Anti-Monster (+1 Rend)  • The targets cannot be picked as the target of Rampage abilities. • The targets can use Charge abilities even if they used a Run ability in the same turn.

Ability (Passive) Keywords
'Up and At 'Em!'

When making run rolls for friendly Ironsunz units, if you roll a 1-2, you can use a value of 3 instead.

Used By (1)