Shalaxi Hellbane

(Unit)
Type: unit
Category: HERO
Categories: HERO, UNIQUE, WARMASTER, CHAOS, DAEMON, MONSTER, WARD (5+), WIZARD (2), HEDONITES OF SLAANESH
LinkId: 79a6-40ee-6379-39a4
Hidden: false
Costs: 490 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:
Ravaged Coast Battle Scars:

Profiles:

Ability (Activated) Used By
Excess of Violence
Timing:

Once Per Battle, Your Combat Phase

Declare:

Pick a friendly non-Hero Hedonites of Slaanesh unit wholly within 12" of this unit to be the target.

Effect:

The target can use 2 Fight abilities this turn. After the first is used, however, the target has Strike-last for the rest of the turn.

Paramount Hunter
Timing:

Once Per Turn (Army), Reaction: Opponent declared a Charge ability for a Hero within 9" of this unit

Effect:

If this unit is not in combat, it can immediately move 2D6". It can pass through the combat ranges of enemy units but it must end that move within ½" of that Hero. If it does so, this unit has charged, and that Hero’s Charge ability has no effect.

Keywords:

Core, Move, Charge, Rampage

Unit MoveHealthSaveControl
Shalaxi Hellbane

14"

16

4+

5

Ability (Passive) Keywords
Supernatural Grace

Subtract 1 from hit rolls for combat attacks that target this unit.

Battle Damaged

While this unit has 10 or more damage points, the Attacks characteristic of its Soulpiercer is 4.

Ability (Spell) TimingCasting ValueDeclareKeywords
Refine Senses

Your Hero Phase

4

Make a casting roll of 2D6.

For the rest of the turn: • Add 1 to wound rolls for this unit’s attacks that target enemy Heroes. • Add 1 to save rolls for attacks made by enemy Heroes that target this unit

Modifiers:

set hidden true
ancestor is Regiment
Used By (1)