Loonboss

(Unit)
Type: unit
Category: HERO
Categories: HERO, DESTRUCTION, GLOOMSPITE GITZ, INFANTRY, MOONCLAN, WARD (6+)
LinkId: b00b-5611-a664-353c
Hidden: false
Costs: 90 pts
Options (8)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Loonboss

5"

5

4+

2

Ability (Activated) KeywordsUsed By
I'm da Boss
Timing:

Your Hero Phase

Declare:

Pick a visible friendly Moonclan Stabbas unit wholly within 12" of this unit to be the target.

Effect:

Roll a dice. On a 2+, pick one of the following effects: Get Back ’Ere!: If the target is not in combat, you can return D6 slain models to it. Stab ’Em Good!: Add 1 to wound rolls for the target’s attacks until the start of your next turn

Let's Get Stabbin'!
Timing:

Reaction: You declared a Fight ability for this unit

Effect:

Pick a friendly non-Hero Moonclan Infantry unit that has not used a Fight ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a Fight ability immediately after the Fight ability used by this unit has been resolved.

Modifiers:

add category Moonclan Agitator
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
add category Regimental Option in force.self.entries.recursive.Doom Diver Catapult
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.MOONCLAN
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
or
self is not Moonclan Agitator
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (3)
Gloomspite Gitz(Catalogue)