Loonboss

(Unit)
Type: unit
Category: HERO
Categories: HERO, DESTRUCTION, GLOOMSPITE GITZ, INFANTRY, MOONCLAN, WARD (6+), KING'S GITZ, Restrict General
LinkId: bf7d-2407-6a24-6e13
Hidden: false
Costs: 90 pts
Options (8)
Battle Wounds + Scars:
Heroic Traits:

Profiles:

Unit MoveHealthSaveControl
Loonboss

5"

5

4+

2

Ability (Activated) KeywordsUsed By
I'm da Boss
Timing:

Your Hero Phase

Declare:

Pick a visible friendly Moonclan Stabbas unit wholly within 12" of this unit to be the target.

Effect:

Roll a dice. On a 2+, pick one of the following effects: Get Back ’Ere!: If the target is not in combat, you can return D6 slain models to it. Stab ’Em Good!: Add 1 to wound rolls for the target’s attacks until the start of your next turn

Let's Get Stabbin'!
Timing:

Reaction: You declared a Fight ability for this unit

Effect:

Pick a friendly non-Hero Moonclan Infantry unit that has not used a Fight ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a Fight ability immediately after the Fight ability used by this unit has been resolved.

Modifiers:

add category Moonclan Agitator
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
add category Regimental Option in force.self.entries.recursive.MOONCLAN
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
self is not Regimental Hero
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (3)
Gloomspite Gitz(Catalogue)