Battle Traits: Pyrofane Cult

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
EntryId: 716f-5eea-ddb9-2966
Hidden: false

Profiles:

Ability (Passive) Keywords
Wyrdflame Barrage

When picking targets for shooting attacks made by friendly units with weapons that have the Wyrdflame weapon ability, you can also pick terrain features that are visible to and within range of the attacking model to be targets. Non-Faction Terrain terrain features are considered to have a Save characteristic of 5+ and infinite Health for the purposes of this ability. If any damage points were allocated to a terrain feature by those attacks, after the Shoot ability has been resolved, roll a dice. If the result is less than or equal to the number of damage points allocated to that terrain feature in this phase, it has the Wyrdpyre keyword for the rest of the battle. Designer's Note: *Ad non-Faction Terrain features are treated as having infinite Health for the purposes of this ability, you can remove all damage points allocated to them at the end of the shooting phase.

Ability (Activated) KeywordsUsed By
Immolation of the Realms
Timing:

Once Per Battle Round (Army), Start of Battle Round

Declare:

You must use this ability at the start of the battle round if there are Wyrdpyres on the battlefield.

Effect:

Resolve the effect below that corresponds to the number of Wyrdpyres on the battlefield. 1-2: Inflict 1 mortal damage on each unit within 3" of any Wyrdpyres. Add 2" to the Move characteristic of friendly units that were allocated any of that damage for the rest of the battle round. 3-4: Inflict D3 mortal damage on each unit within 3" of any Wyrdpyres. Add 1 to wound rolls for combat attacks made by friendly units that were allocated any of that damage for the rest of the battle round. 5-6: Inflict D3 mortal damage on each unit within 6" of any Wyrdpyres. Add 1 to the Attacks characteristic of melee weapons used by friendly units that were allocated any of that damage for the rest of the battle round. 7-8: Inflict D3 mortal damage for each unit within 6" of any Wyrdpyres. For friendly units that were allocated any of that damage, for the rest of the battle round: • Add 1 to wound rolls for their combat attacks. • Add 2" to their Move characteristic. • Add 1 to the Attacks characteristic of their melee weapons. 9+: Inflict D3+3 mortal damage on each unit within 6" of any Wyrdpyres. Then, pick a non-^Faction Terrain terrain feature with the Wyrdpyre^^ keyword to reduce to ash. Each player must remove all models that are on that terrain feature and set them up again within 3" of it, but not on it, starting with the active player. Those models can be set up in combat. Models that cannot be set up in this manner are slain, Then, remove that terrain feature from the battlefield.

Hidden Instigator
Timing:

Deployment Phase

Declare:

Pick up to D3 friendly non-Unique King's Gitz Heroes that do not have an enhancement.

Effect:

Set up that unit in reserve hidden among cultists. It has now been deployed. Friendly units that are hidden among cultists are not automatically destroyed at the start of the fourth battle round

Deception Revealed
Timing:

Your Hero Phase

Declare:

Pick a friendly Wizard that is hidden among cultists to use this ability, then pick a friendly Infantry unit with 3 or more models to be the target.

Effect:

Set up that Wizard within the combat range of the target. It can be set up in combat. In addition, if that Wizard uses the 'Magical Intervention' command this phase, no command points are spent to do so.

Ritual of Flame
Timing:

Once Per Turn (Army), End of Any Turn

Declare:

Pick an objective being contested by any friendly Kairic Acolyte units to be the target.

Effect:

The target objective has the Wyrdpyre keyword for the rest of the battle.

Used By (1)