Wildercorps Hunters

(Unit)
Type: unit
Category: INFANTRY
Categories: INFANTRY, ORDER, CITIES OF SIGMAR, HUMAN, CHAMPION (1/11)
LinkId: b45e-2e9b-f0fa-31e7
Hidden: false
Costs: 120 pts
Options (5)
Battle Wounds + Scars:
Ravaged Coast Battle Scars:

Profiles:

Unit MoveHealthSaveControl
Wildercorps Hunters

5"

1

5+

1

Ability (Activated) TimingDeclareKeywordsUsed By
Expert Trackers

Deployment Phase

This unit can use the ‘Normal Move’ ability as if it were your movement phase.

Ability (Passive) Keywords
Hidden and Dangerous

This unit is not visible to enemy units more than 12" from it while it is affected by the ‘Cover’ terrain ability. In addition, add 1 to hit rolls for this unit’s shooting attacks while it is wholly within 3" of a terrain feature.

Modifiers:

multiply pts 2
1+ selections of Reinforced in self
set hidden true
and
ancestor is Regiment
and
0 selections of Alchemite Warforger in force
0 selections of Battlemage in force
0 selections of Battlemage on Celestial Hurricanum in force
0 selections of Battlemage on Griffon in force
0 selections of Battlemage on Luminark of Hysh in force
0 selections of Black Ark Fleetmaster in force
0 selections of Callis and Toll in force
0 selections of Freeguild Cavalier-Marshal in force
0 selections of Freeguild Marshal and Relic Envoy in force
0 selections of Freeguild Marshal on Griffon in force
0 selections of Fusil-Major on Ogor Warhulk in force
0 selections of Galen ven Denst in force
0 selections of Tahlia Vedra, Lioness of the Parch in force
Used By (1)
Cities of Sigmar(Catalogue)