Karanak

(Unit)
Type: unit
Category: HERO
Categories: HERO, UNIQUE, CHAOS, DAEMON, BLADES OF KHORNE, BEAST, WARD (6+)
LinkId: fec9-eb41-7b4a-cbe6
Hidden: false
Costs: 110 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:
Ravaged Coast Battle Scars:

Profiles:

Ability (Activated) TimingDeclareKeywordsUsed By
Prey of the Blood God

Deployment Phase

Pick an enemy Hero to be this unit’s quarry (see ‘Stalk the Prey’). You can pick a Hero in reserve.

Stalk the Prey

Enemy Movement Phase

Core, Move

If this unit’s quarry moved this phase, this unit can move up to 8". It cannot move into combat during any part of that move and must end that move closer to its quarry

Unit MoveHealthSaveControl
Karanak

8"

7

5+

2

Ability (Passive) Keywords
First of the Pack

While this unit is wholly within 12" of a friendly Flesh Hounds unit, add 2 to charge rolls for this unit. In addition, while any friendly Flesh Hounds units are wholly within 12" of this unit, they can ignore the effect of the ‘Beast’ ability

Modifiers:

set hidden true
and
ancestor is Regiment
0 selections of Mighty Lord of Khorne in force
Used By (1)
Blades of Khorne(Catalogue)