Skulltaker

(Unit)
Type: unit
Category: HERO
Categories: HERO, UNIQUE, CHAOS, DAEMON, BLADES OF KHORNE, INFANTRY, WARD (5+)
LinkId: 43ef-7759-bb6d-81e4
Hidden: false
Costs: 120 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Skulltaker

5"

7

4+

2

Ability (Activated) KeywordsUsed By
Heroes' Bane
Timing:

Any Combat Phase

Declare:

Pick an enemy Hero in combat with this unit to be the target.

Effect:

For the rest of the turn, while the target is in combat with this unit, this unit has Strike-first but all of its combat attacks must target that enemy Hero.

The Eternal Duel
Timing:

End of Any Turn

Effect:

If an enemy Hero had any damage points allocated to it by this unit's combat attacks this turn and that Hero was destroyed this turn, Heal (X) this unit, where X is the number of damage points this unit has.

Drawn by Blood
Timing:

Once Per Battle (Army), End of Enemy Turn

Declare:

Pick an enemy Hero unit that used a Fight ability this turn to be the target.

Effect:

Remove this unit from the battlefield and set it up again on the battlefield in combat with the target and not in combat with any other enemy units.

Modifiers:

add category Regimental Option in force.self.entries.recursive.DAEMON
self is Regimental Leader
add category Slaughter Seeker
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
self is not Regimental Hero
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (1)
Blades of Khorne(Catalogue)