Two Headz as One

(Entry)
Type: upgrade
EntryId: b451-8a8d-8a77-5d0b
Hidden: false

Profiles:

Ability (Spell) TimingCasting ValueKeywords
Two Headz as One

Your Hero Phase

7

Spell, Unlimited

Declare:

Pick a friendly Big Waaagh! Wizard to cast this spell, pick a visible friendly Big Waaagh! Infantry unit wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect:

If the target is an Ironjawz unit, until the start of your next turn, add 3 to the target's control score while it is wholly within 12" of any friendly Kruleboyz units. If the target is a Kruleboyz unit, until the start of the next turn, add 2" to the target's Move characteristic while it is wholly within 12" of any friendly Ironjawz units.

Used By (2)