Vulture Gunship

(Unit)
Type: model
Category: Fighter
Categories: Fighter, Fighter
EntryId: b5fa-dd65-adcc-37f3
Hidden: false
Costs: 20 pts
Options (6)
Rules (2)
Jink
When this aircraft is chosen to fire during the Firing phase, before step 1: Targeting, it may immediately move one hex in any direction.
Note, however, that the aircraft may not change its facing, Altitude or Speed after making this move, nor may this movement take the aircraft into an occupied hex.
Rocket Boosters
An aircraft with rocket boosters can choose to disengage from the Area of Engagement from any point, rather than just the table edge. To do so, the aircraft must be travelling at altitude 5. Once it has completes its Ace Manouvre during the Move and Manouvre step of the Movement phase, declare that the aircraft is using its rocket boosters to climb once more and disengage.

Profiles:

Unit StructureTransportFuelThrottleAce ManeuversHandlingMin SpeedMax SpeedMax Altitude
Vulture Gunship

2

-

-

2

1-8

3+

0

5

5