Morkanaut

(Unit)
Type:

model

Category:

Lord of War

Categories:

Faction: , Faction: Orks, Vehicle, Morkanaut, Transport, Lord of War, Titanic, Walkerz

LinkId:

cd55-7d20-4a0c-ca96

Hidden:

false

Costs: 19 PL315 pts
Options (9)
Rules (1)
'Ere We Go!
You can re-roll charge rolls made for units with this ability.

Profiles:

Abilities
Big an' Stompy:

This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does so it can be moved within Engagement Range of such models, but cannot finish its move within Engagment Range of any of them.

Explodes (6+/2D6"/D6):

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes and each unit within 2D6" suffer D6 mortal wounds.

Unit MWSBSSTWALdSave
Morkanaut [1] (13-24+ Wounds Remaining)

8"

3+

5+

8

8

24

4

7

3+

Morkanaut [2] (7-12 Wounds Remaining)

7"

4+

5+

8

8

N/A

3

7

3+

Morkanaut [3] (1-6 Wounds Remaining)

6"

5+

5+

8

8

N/A

2

7

3+

Transport
Morkanaut:

This model has a transport capacity of 6 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models.

Modifiers:

set hidden true
1+ selections of Army of Renown - Speed Freeks Speed Mob in roster (recursive)
Used By (1)
Orks(Catalogue)

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