Hexagrammatic Ward*

Type: upgrade
EntryId: 138d-76e9-b943-0c43
Hidden: false
Costs: 2 EP


max: 1
max(roster): 1


Hexagrammatic Ward
Once per battle, when an enemy operative that is Visible to this operative performs a psychic action, this operative can use this ability. If it does so, roll one D6: on a 3+, that action's psychic power is not resolved (the action points subtracted for that action are not refunded).