Thermal Sight (RARE)

Type: upgrade
EntryId: 31b1-bc69-ccec-3b0b
Hidden: false
Costs: 2 EP


max: 1
max(roster): 1
Rules (1)
No Cover
Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, defence dice cannot be automatically retained as a result of Cover (they must be rolled instead).



Thermal Sight
Select one ranged weapon the operative is equipped with. This weapon gains the No Cover special rule.