Lord Mazdamundi

(Entry)
Type:

model

EntryId:

25e9-d02f-5d76-0e62

Hidden:

false

Costs: 700 pts

Constraints:

max(force): 1
max(roster): 1
Options (10)
Rules (4)
Mage-lord of Hexoatl
Lord Mazdamundi has Loremaster for whichever Lore of Magic he chooses to select spells from, and can use one more power dice than normal when casting spells.
Telepathic Confabulation
At the start of each friendly Magic phase, before dice are rolled to determine the strength of the Winds of Magic, you may pick two friendly Wizards with this rule anywhere on the battlefield and they may exchange a single spell with each other. In subsequent turns, a different pairing of Wizards with this rule may be chosen.
Ward Save (4+)
The value of a ward save will always be shown in a model's entry. These work in the same way as armour saves, and may be combined with other Ward saves as normal. The key difference between ward saves and armour saves is that ward saves are never modified by the S of the attack. However, no model may have a Ward save better than 4+ by combining multiple Ward saves regardless of source; single Ward saves with a better value than 4+ are always specified as such.

Sometimes a model has both an armour save and a Ward save. Where this is the case, the model takes its armour save as normal. If the armour save is failed (or modified to the point at which the model cannot pass it) then the model takes its Ward save.
Cold-Blooded
Whenever the model takes a LD test, it rolls an additional dice and discards the highest result.

Profiles:

Model MWSBSSTWIALD
Lord Mazdamundi

4

2

3

3

4

5

2

1

9

Monstrous Infantry (Special Character)

Modifiers:

set max(force) 0
or
1+ Army Battle Standard in force (recursive)
1+ Army Battle Standard in force (recursive)
1+ Army Battle Standard in force (recursive)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer Armies Project and many more games.

Try the builder