The Changeling

(Unit)
Type: unit
Category: Leader
Categories: CHAOS, DAEMON, TZEENTCH, HERO, WIZARD, THE CHANGLING, Leader, 9 or less wounds Leader, Unique, DISCIPLES OF TZEENTCH
LinkId: 842b-737d-130a-1df2
Hidden: false
Costs: 170 pts

Constraints:

max(roster): 1
max: 1
Options (7)
Battalions:
Incarnate Bonding:

Profiles:

Magic

Cast/Unbind

Spells Known

Wizard 2/2 Arcane Bolt, Mystic Shield.

Unit

Move

Wounds

Bravery

Save

The Changeling 5" 5 10 5+

Unit Abilities

Arch-deceiver
After deployment but before the first battle round begins, you can remove this unit from the battlefield. If you do so, at the end of your first movement phase, you must set this unit up again anywhere within your opponent's territory more than 3" from all enemy units.
Puckish Misdirection
In the enemy hero phase, you can pick 1 enemy unit within 9" of this unit. If you do so, until your opponent's next hero phase, subtract 1 from hit rolls for attacks made by that enemy unit and half the Move characteristic of that enemy unit (rounding up).
Used By (4)
Chaos - Tzeentch(Catalogue)