Krondspine Incarnate of Ghur

(Unit)
Type: unit
Category: Behemoth
Categories: Behemoth, INCARNATE, GHUR, MONSTER, KRONDSPINE INCARNATE
LinkId: c958-5caf-b101-fdc6
Hidden: false
Costs: 480 pts
Options (3)

Profiles:

Incarnate MoveBraverySave
Krondspine Incarnate of Ghur

12"

10

4+

Unit Abilities
Arcane Predator

In your charge phase, if this incarnate is within 12" of an endless spell that was summoned by an enemy WIZARD, it can attempt a charge, and it can make a charge move as long as the charge move finishes within 1/2" of an enemy model or endless spell that was summoned by an enemy WIZARD.

In addition, this incarnate can carry out the Devour Endless Spell monstrous rampage below instead of any other monstrous rampage it can carry out.

Bonding

This incarnate can only receive commands issued by the HERO it is bonded to.

If the All-Out Attack command is received by this incarnate, the command is also received by all friendly units that are wholly within domination range of this incarnate, that are within 3" of an enemy unit, and that have not already received a command in that phase.

Add 1 to casting, dispelling and unbinding rolls for a WIZARD that is within domination range of an incarnate they are bonded to.

Empowerment

If a MONSTER is slain by wounds inflicted by this incarnate's attacks, increase this incarnate's level by 1.

Fly

This unit can fly.

Inflamed Savagery

The following effects apply to all units that are wholly within domination range of this incarnate:

  • The unit's commanding player can re-roll run rolls and charge rolls for the unit.
  • The unit cannot retreat.
  • If the unit is a WIZARD that is not bonded to this incarnate, subtract 1 from casting, dispelling, and unbinding rolls for that WIZARD.
Wild Form

Add 1 to hit rolls for attacks made by this incarnate while it is in its wild form. This incarnate can run and still charge in the same turn while it is in its wild form. If this incarnate is in its wild form, is within 12" of another unit or an endless spell, and is not within 3" of another unit at the start of your charge phase, it must attempt a charge and must make a charge move if it is possible for it to do so.

Monstrous Rampage
Devour Endless Spell

Pick 1 endless spell that was summoned by an enemy WIZARD and that is within 3" of this incarnate, and roll 2D6. Add this incarnate's level to the roll. If the roll is greater than the casting value of the spell used to summon that endless spell, that endless spell is dispelled and the level of this incarnate is increased by 1. On any other roll, the level of this incarnate is reduced by 1.

Incarnate State StateLevelDomination Range
State 01

Empowered

3

12"

State 02

Primal

2

10"

State 03

Weakened

1

8"

State 04

Abolished

0

Battalion Abilities
Melee Weapon Attacks *

Add incarnate's level to the Attacks characteristic

Used By (1)
Age of Sigmar(Catalogue)