Hostage Exchange

(Entry)
Type: upgrade
EntryId: 5fcd-aff6-316b-3ce8
Hidden: false

Constraints:

max: 1
Rules (3)
Claim
Claim an objective token that is in base contact with your unit leader.
Detonate X: *Charge Type*
After a unit controlled by any player performs an action, each unit that has a weapon with the Detonate X: Charge Type keyword may detonate X friendly charge tokens of the specified type.
Immune: Enemy Effects
You ignore all enemy card effects and cannot be targeted by any enemy card effects. You are still affected by friendly card effects and battle card effects.

Profiles:

3.1 Upgrade KeywordsIcons
Hostage

Increase your courage by 1 and reduce your maximum speed by 1, to a minimum of 1. You cannot start a melee. During round 1, enemy units cannot start a melee with or attack you, and you gain Immune: Enemy Effects. Unequip this card if you do not have a claimed objective token.

1.0 Battle Cards
Hostage Exchange

Setup: Each player chooses 1 Corps unit that they have created. Then, starting with the blue player, each player places their opponents chosen unit on, or as near as possible to, the center of the battlefield and performs a speed 1 move with that unit. Then, each player places a claimed objective token in base contact with the unit leader of their chosen unit and equips the Hostage upgrade card to that unit. During Round 1, units cannot use the Detonate keyword.

All trooper units gain: → Claim.

At the end of the game, each player gains 1 victory token for each objective token that it has claimed by a unit they control. Then, each player gains 1 victory token for each objective token that is within their deployment zone and claimed by a unit they control.

Modifiers:

set hidden true
force is Skirmish