Steel Juggernaut

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts
EntryId: 2614-7cf0-f266-9f4a
Hidden: false
Costs: 1 US150 pts
Options (1)
Rules (5)
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Piercing
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
Steady Aim
This unit does not suffer from the -1 Moving modifier when making Ranged attacks.

Profiles:

Profile Type Key Sp Me Ra De Att Ne US Ht
P: Steel Juggernaut Hero (Lrg Inf) Dwarf, Warsmith 5 3+ 5+ 6+ 5 -/13 1 3
Crushing Strength (2), Inspiring, Nimble, <Hand Cannon: 24", Piercing (2), Steady Aim>

Modifiers:

repeat for every 1000 pts of any in roster