When this unit completes its hit and damage rolls in Melee combat, it removes 1 damage previously suffered for every 1 damage it causes, up to a max of (n). Lifeleech has a max total of 3.
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
Enemies that Charge this unit's front facing cannot use Thunderous Charge. Cavalry, Large Cavalry and units with Fly that make an un-Hindered Charge against this unit's front facing suffer a -1 to hit modifier in the subsequent Melee.