Naiad Wyrmrider Centurion

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts
EntryId: a9ef-efc1-114c-9d20
Hidden: false
Costs: 1 US160 pts
Options (1)
Rules (6)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).

Profiles:

Profile Type Key Sp Me Ra De Att Ne US Ht
R: Naiad Wyrmrider Centurion Hero (Lrg Cav) Naga, Naiad 8 3+ - 5+ 5 13/15 1 4
Crushing Strength (1), Inspiring, Nimble, Pathfinder, Regeneration (4+), Thunderous Charge (1)

Modifiers:

repeat for every 1000 pts of any in roster