Wild Gur Panthers* (10) Regiment

Type: unit
Category: CAV
Categories: CAV, @Troop, *Irregular
EntryId: b843-48aa-92d8-6284
Hidden: false
Costs: 3 US130 pts
Options (1)
Rules (3)
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.


Profile Type Key Special Sp Me Ra De Att Ne US Ht
C: Wild Gur Panthers* (10) Regiment Cav Beast Nimble, Pathfinder, Vicious:(Melee) 10 4+ - 3+ 12 12/14 3 2