Tainted Weapon

(Entry)
Type: upgrade
EntryId: a5ab-613f-fffe-4bee
Hidden: false
Rules (2)
Breaching (X)
"With a Weapon that has a Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves."
When any Wound Test is made for an attack with the Breaching (X) Special Rule, if the result of the Dice roll, before any modifiers are applied, is equal to or greater than the value of X attached to this variant of the Breaching (X) Special Rule, then if a wound is inflicted by that Wound Test, that wound becomes a 'Breaching Wound'.

A Breaching Wound is always treated as having an AP of 2 regardless of the Characteristics of the Weapon used to make the attack.
Phage (X)
"Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1."
If an attack made for a Weapon or Model with this Special Rule inflicts one or more Unsaved Wounds on a Target Unit, then once the Shooting attack or Initiative Step in which the Unsaved Wound was inflicted has been completely resolved, all remaining Models in the Unit that was the target of the attack must reduce the Characteristic that is the value of X for that variant of the Phage (X) Special Rule, but no individual Characteristic may be reduced by more than 1 by the Phage (X) Special Rule no matter how many Unsaved Wounds with any variant of that Special Rule are allocated to Models in that Unit.

Profiles:

Melee Weapon IMAMSMAPDSpecial RulesTraits
Tainted Weapon

I

A

S

3

1

Breaching (6+), Phage (S)

Psychic