Volkite falconet

(Entry)
Type: upgrade
EntryId: 0532-903c-5a66-10ae
Hidden: false
Rules (2)
Deflagrate (X)
"Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits."
At the end of Step 9 of the Shooting Attack process for any Fire Group or Strike Group that includes Weapons with the Deflagrate (X) Special Rule, create a new Fire Group or Strike Group that must then be selected in Step 10 and resolved. This new Fire Group or Strike Group includes a number of Hits equal to the number of Unsaved Wounds caused by the Fire Group or Strike Group that triggered its creation. These Hits all have a Strength equal to the value of X attached to the variant of Deflagrate (X) Special Rule possessed by Weapons in the preceding Fire Group or Strike Group, an AP of '-', a Damage of 1 and no Special Rules.
Pinning (X)
"Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit."
If a Shooting Attack made for a Weapon or Model with this Special Rule inflicts one or more wounds on a Target Unit, regardless of whether any Damage is inflicted, that Target Unit must make a Cool Check in the Morale Sub-Phase of the same Player Turn. If this Check is failed then all Models in the Unit gain the Pinned Status, if the Check is passed then there is no further effect. The value of the X attached to this Special Rule is applied as a negative modifier to the Cool Characteristic of Models in the Target Unit when making Checks caused by an attack with this Special Rule, if the attack includes multiple Weapons with different versions of this Special Rule the modifiers do not stack - use only the greatest modifier.

Profiles:

Ranged Weapon RFPRSAPDTraits
Volkite falconet

45

10

7

5

1

Volkite

Deflagrate (7), Pinning (2)

Used By (1)