Culexus Assassin

(Entry)
Type:

model

Categories:

Infantry Model Type, Champion Model Sub-Type, Light Model Sub-Type

EntryId:

d095-dc1a-6256-cf80

Hidden:

false

Constraints:

min: 1
max: 1
Options (2)
Rules (10)
Etherium
When a Model with this Special Rule is allocated an Unsaved Wound as part of a Shooting Attack, the Damage of that Unsaved Wound is reduced by 1 to a minimum of 1.
Anathema
"Models with this Special Rule ignore the effects of Psychic Abilities and can only be wounded by a Weapon with the Psychic or Immaterial Trait on a 5+."
A Unit which includes any Models with this Special Rule may never be selected as the target of a Psychic Blessing or Psychic Curse, and Models with this Special Rule ignore all Damage inflicted by Psychic Weapons, Psychic Powers, Psychic Reactions or Perils of the Warp. If such a Model is selected as the Target Model of any attack or wound inflicted by a Psychic Weapon, Psychic Power, Psychic Reaction, or Perils of the Warp then all Damage caused has no effect and no Wound Tests, Armour Saves or Damage Mitigation Tests are made. Additionally, Wound Tests made for Weapons with the Psychic or Immaterial Trait that target any Unit that includes only Models with this Special Rule that have an unmodified result of 1, 2, 3 or 4 are never successful, regardless of the Strength Characteristic of a Hit or any Special Rules that set the Target Number for Wound Tests. This Special Rule has no effect on Armour Penetration Tests.
Ex Oblivio
"Models with this Special Rule automatically inflict Perils of the Warp on any Unit containing Models with the Psyker Trait or Malefic Sub-Type at the end of Combat."
If, at the end of Step 5 of the Fight Sub-Phase of the Assault Phase, a Combat includes one or more Models with this Special Rule, then all Units (friendly or enemy) in that Combat which contain at least one Model with the Psyker Trait or the Malefic Sub-Type immediately suffer the Warp Rupture result on the Perils of the Warp Table. 
Additionally, a Model with this Special Rule is considered to have the Psyker Trait for the purposes of nominating a Model as the Focus of the Nullify Advanced Reaction, as long as at least one Model from the Target Unit is within 12" of the Model with this Special Rule.
Fear (X)
"Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics."
When any Model from a Unit is within 12" of an enemy Model with the Fear (X) Special Rule, all Models in that Unit must reduce their Leadership, Willpower, Cool, and Intelligence Characteristics by the value of X. This negative modifier is removed as soon as no Models in a given Unit are within 12" of any Model with the Fear (X) Special Rule. If a Unit would be affected by multiple instances of the Fear (X) Special Rule, the value of X is not stacked and instead the single highest value is used as a negative modifier.
Firestorm
"A Model with this Special Rule does not have to make Volley Attacks as Snap Shots"
When a Model with this Special Rule makes Volley Attacks, it is not required to fire Snap Shots. In addition, after making Volley Attacks in Step 4 of the Charge Procedure, a Unit containing any Models with this Special Rule is not required to make a Charge Roll in Step 5. If the Controlling Player chooses not to make a Charge Roll in Step 5 of the Charge Procedure then the Charge Procedure ends immediately.
Heedless
"A Unit that includes any Models with this Special Rule cannot claim Objectives."
A Unit that includes any Models with this Special Rule cannot Control or Contest any Object Marker - this overrides any other Rule or Special Rule that may apply to the Unit regardless of the source of the Rule or effect.
Infiltrate (X)
"Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone." 
At the start of a Mission, when deploying Units, the Controlling Player of a Unit that is composed entirely of Models with the Infiltrate (X) Special Rule may choose to deploy that Unit outside of that Player’s Deployment Zone. That Unit may be deployed anywhere that is either in the Controlling Player’s Deployment Zone or outside of the Opposing Player’s Deployment Zone and is at least a number of inches equal to the highest value of X attached to any variant of the Infiltrate (X) Special Rule in that Unit away from any Enemy Model.

Units deployed using the Infiltrate (X) Special Rule are deployed at the same time as other Units under a Player’s control, unless the specific Rules of a given Mission state otherwise. The Infiltrate (X) Special Rule only has an effect when deploying Units before the start of the First Turn of a Battle, and Units deploying on the Battlefield after the First Turn has begun gain no benefit from this Special Rule. A Unit that is deployed outside of the Controlling Player’s Deployment Zone by means of this Special Rule may not have a Charge declared for in the Firs Battle Turn.
Move Through Cover
"The Move Through Cover Special Rule allows the penalties of terrain to be ignored."
A Unit that includes at least one Model with the Move Through Cover Special Rule ignores the effects of Difficult Terrain and Dangerous Terrain. If called upon to take a Dangerous Terrain Test then such a Unit is assumed to automatically pass without any Dice being rolled.
Shrouded (X)
"Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw."
A model with the Shrouded (X) Special Rule gains a Shrouded Damage Mitigation Test that may be used in Step 9 of the Shooting Attack process to discard Wounds allocated to the Model. A Damage Mitigation Test may be made after and in addition to a Saving Throw. The Target Number for a Shrouded Damage Mitigation Test is the value of X attached to the specific variant of the Special Rule. A Shrouded Damage Mitigation Test may not be made against wounds inflicted by a Melee Weapon.
Nemesis
Unless it is the closest enemy Model, Shooting Attacks which target a Model with this Special Rule are always made as Snap Shots.


When a Unit that includes only Models with this Special Rule is the target of a Shooting Attack, all attacks made as part of that Shooting Attack must be made as Snap Shots, unless that Unit is the closest enemy Unit to the Unit making the Shooting Attack. This Special Rule has no effect on Volley Attacks and attacks made with the Precision (X) Special Rule

Profiles:

Profile TypeMWSBSSTWIALDCLWPINSAVINV
Culexus Assassin

Infantry (Champion, Light)

8

5

5

4

4

3

5

4

10

10

10

7

4+

4+

Traits
[Allegiance]:
Reaction
Tactical Displacement
Summary:

This Advanced Reaction allows the Reactive Player to move Models with the Divisio Assassinorum Trait when they are targeted by a Shooting Attack.

Trigger:

The Reactive Player may declare a Tactical Displacement Advanced Reaction in the Shooting Phase, during Step 3 of the Shooting Attack sequence of any Shooting Attack made by the Active Player that targets a Unit that contains only Models with the Divisio Assassinorum Trait.

Cost:

The Reactive Player must spend 1 point of their Reaction Allotment to declare a Tactical Displacement Advanced Reaction, this cost paid as soon as the declaration is made.

Target:

The Target Unit is always the Unit whose Shooting Attack triggered the Advanced Reaction. The Reacting Unit is always the Unit that was the target of the Shooting Attack that triggered the Advanced Reaction.

Process:
  1. All Models in the Reacting Unit may be moved by up to a number of inches equal to their Intelligence Characteristic, but may not end the move within 1" of any enemy Models.
  2. Once this move is resolved, if no Model within the Reacting Unit is determined to be within Line of Sight and/or Range of any Model in the Target Unit, the Active Player may select an alternative target for that Attacking Unit during the current Shooting Phase.

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