Vindicare Assassin

(Entry)
Type:

model

Categories:

Infantry Model Type, Light Model Sub-Type

EntryId:

aaee-54f7-81f3-f154

Hidden:

false

Constraints:

min: 1
max: 1
Options (3)
Rules (9)
Deadshot
Models with this Special Rule ignore Shrouded (X) Damage Mitigation Saves and never have to make Snap Shots if they remain Stationary, and gain one optional additional Special Rule when making a Shooting Attack.


When a Shooting Attack is made for a Model with this Special Rule in the Controlling Player’s Shooting Phase, if that Model remained Stationary during the Controlling Player’s previous Movement Phase, that Shooting Attack never has to be made as Snap Shots and Shrouded (X) Damage Mitigation Rolls may never be made against Hits inflicted as part of that Shooting Attack.


Additionally, when a Shooting Attack is made for a Model with this Special Rule, at the start of Step 3 of the Shooting Attack procedure, the Attacking Player can select one of the following Special Rules to apply to all Weapons that Model has for the duration of that Shooting Attack:
• Murderous (5+)
• Shred (5+)
• Shock (Pinned, Suppressed)
Murderous (X)
"Wounds inflicted by a Weapon with this Special Rule can ignore the Eternal Warrior (X) Special Rule."


When any Wound Test is made for an attack with the Murderous (X) Special Rule, if the result of the Dice roll, before any modifiers are applied, is equal to or greater than the value of X attached to this variant of the Murderous (X) Special Rule, then if a wound is inflicted by that Wound Test, that wound’s Damage may not be modified by any instance of the Eternal Warrior (X) Special Rule
Shock (X)
"Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour."
When making a Hit Test for a Weapon with this Special Rule against a Target Unit that includes any Models with the Vehicle Type or Walker Type, the result of the Hit Test before any modifiers are applied must be checked. If any Hit Test for a Weapon with the Shock (X) Special Rule results in a '5' or '6' before any modifiers are applied, then all Models with the Vehicle Type or Walker Type in the Target Unit gain a Status at the end of Step 11 of the Shooting Attack process or Step 10 of the Initiative Step process. The Status gained in indicated by the value of X attached to that variant of the Shock (X) Special Rule. If the Model already has the stated Status or the attack would apply the Status multiple times there is no additional effect and this Special Rule never causes a Model to lose Wounds or Hull Points. Hits inflicted by a Weapon with this Special Rule must still have Wound Tests or Armour Penetration Tests made for them, and are not discarded if they trigger this Special Rule.
Heedless
"A Unit that includes any Models with this Special Rule cannot claim Objectives."
A Unit that includes any Models with this Special Rule cannot Control or Contest any Object Marker - this overrides any other Rule or Special Rule that may apply to the Unit regardless of the source of the Rule or effect.
Move Through Cover
"The Move Through Cover Special Rule allows the penalties of terrain to be ignored."
A Unit that includes at least one Model with the Move Through Cover Special Rule ignores the effects of Difficult Terrain and Dangerous Terrain. If called upon to take a Dangerous Terrain Test then such a Unit is assumed to automatically pass without any Dice being rolled.
Infiltrate (X)
"Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone." 
At the start of a Mission, when deploying Units, the Controlling Player of a Unit that is composed entirely of Models with the Infiltrate (X) Special Rule may choose to deploy that Unit outside of that Player’s Deployment Zone. That Unit may be deployed anywhere that is either in the Controlling Player’s Deployment Zone or outside of the Opposing Player’s Deployment Zone and is at least a number of inches equal to the highest value of X attached to any variant of the Infiltrate (X) Special Rule in that Unit away from any Enemy Model.

Units deployed using the Infiltrate (X) Special Rule are deployed at the same time as other Units under a Player’s control, unless the specific Rules of a given Mission state otherwise. The Infiltrate (X) Special Rule only has an effect when deploying Units before the start of the First Turn of a Battle, and Units deploying on the Battlefield after the First Turn has begun gain no benefit from this Special Rule. A Unit that is deployed outside of the Controlling Player’s Deployment Zone by means of this Special Rule may not have a Charge declared for in the Firs Battle Turn.
Shrouded (X)
"Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw."
A model with the Shrouded (X) Special Rule gains a Shrouded Damage Mitigation Test that may be used in Step 9 of the Shooting Attack process to discard Wounds allocated to the Model. A Damage Mitigation Test may be made after and in addition to a Saving Throw. The Target Number for a Shrouded Damage Mitigation Test is the value of X attached to the specific variant of the Special Rule. A Shrouded Damage Mitigation Test may not be made against wounds inflicted by a Melee Weapon.
Shred (X)
"Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage"
When any Wound Test is made for an attack with the Shred (X) Special Rule, if the result of the Dice roll, before any modifiers are applied, is equal to or greater than the value of X attached to this variant of the Shred (X) Special Rule, then if a wound is inflicted by that Wound Test , the Damage of that wound is increased by 1. Note that the Shred (X) Special Rule may only be triggered by a Wound Test and has no effect when making an Armour Penetration Test.
Nemesis
Unless it is the closest enemy Model, Shooting Attacks which target a Model with this Special Rule are always made as Snap Shots.


When a Unit that includes only Models with this Special Rule is the target of a Shooting Attack, all attacks made as part of that Shooting Attack must be made as Snap Shots, unless that Unit is the closest enemy Unit to the Unit making the Shooting Attack. This Special Rule has no effect on Volley Attacks and attacks made with the Precision (X) Special Rule

Profiles:

Profile TypeMWSBSSTWIALDCLWPINSAVINV
Vindicare Assassin

Infantry (Light)

8

5

7

4

4

3

5

2

10

10

7

7

4+

4+

Reaction
Tactical Displacement
Summary:

This Advanced Reaction allows the Reactive Player to move Models with the Divisio Assassinorum Trait when they are targeted by a Shooting Attack.

Trigger:

The Reactive Player may declare a Tactical Displacement Advanced Reaction in the Shooting Phase, during Step 3 of the Shooting Attack sequence of any Shooting Attack made by the Active Player that targets a Unit that contains only Models with the Divisio Assassinorum Trait.

Cost:

The Reactive Player must spend 1 point of their Reaction Allotment to declare a Tactical Displacement Advanced Reaction, this cost paid as soon as the declaration is made.

Target:

The Target Unit is always the Unit whose Shooting Attack triggered the Advanced Reaction. The Reacting Unit is always the Unit that was the target of the Shooting Attack that triggered the Advanced Reaction.

Process:
  1. All Models in the Reacting Unit may be moved by up to a number of inches equal to their Intelligence Characteristic, but may not end the move within 1" of any enemy Models.
  2. Once this move is resolved, if no Model within the Reacting Unit is determined to be within Line of Sight and/or Range of any Model in the Target Unit, the Active Player may select an alternative target for that Attacking Unit during the current Shooting Phase.
Traits
[Allegiance]:

Building an army? Create, validate and share your list with New Recruit, army builder for Vindicare Assassin and many more games.

Try the builder