Paired Energy maul

(Entry)
Type:

upgrade

LinkId:

88b1-20c1-8c14-bc48

Hidden:

true

Constraints:

max: 1
Rules (1)
Paired
Humanoid models should generally not have more weapons than they have hands to hold them. Vehicles, monsters, exo-suits and the like might have more. Regular models wielding multiple weapons, such as swords in both hands, add only one (1) attack dice for each additional weapon. In the example Battle faction lists this is already taken into account, and you will find that dual-wielders often have a “paired” version of their CC-weapon.

Profiles:

Weapons .RangeHitWoundTraits
Energy maul

CC (2)

+1 vs unarmed

+3

Modifiers:

set hidden false
1 selections of Greyport Armoury in roster
Used By (2)

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