Dvergi Airship

(Entry)
Type:

model

EntryId:

777c-6993-4162-2451

Hidden:

false

Costs: 180 p

Constraints:

max: 1
min: 1
Rules (4)
Aircraft
Target(min 6) or Target(6) vs attacks with antiair. Move(flight). CC(no). Never starts the game deployed on the board.
Returns to staging in endphase.
If activated in staging with a single action marker, you may still perform a full action on 4+, and recieves only 1 action marker.
inaccurate vs ground targets.
Passengers forced to disembark a destroyed aircraft take a wound(min 6) hit for each
wound instead of a dangerous terrain test.
May not be the target of weapons that have less than two (2) attack dice or 24” or less range unless they are mounted on aircraft.
Weapons on Aircraft do not become accurate from the heavy trait.
Pylon Pattern
Instead of normal movement (including aircraft being removed from the table) model moves (counter)clockwise between board edge midpoints in the endphase, or returns to staging. If in staging, starts at any friendly board edge.
If multiple Pylon Pattern units are at the same board edge place them in a row centred on the midpoint.
Spotter
Use max 1/turn when an attack versus an enemy unit within los suffers an indirect penalty OR inaccurate vs ground targets (see Aircraft). The attack loses these penalties.
Vehicle
Model no longer counts as regular. Move(9). Additional rules in the “Vehicles” section of the core rules.

Profiles:

Vehicles TypeWoundsTargetDefenceCapacityMove
Dv. Airship

Vehicle(aircraft)

2

min 6 OR 6

8

-

pylon pattern

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