Dual Heat pistols

(Entry)
Type:

upgrade

LinkId:

3203-166f-5a9a-9bbd

Hidden:

false

Costs: 5 p

Constraints:

max: 2
Rules (3)
Platebreaker
AT(+D6). When rolling on the vehicle damage table from wounds from this weapon, roll two dice and keep the highest. Damage(2) vs non-vehicles.
Pistol
Weapon ignores the close quarters penalty for being within 2” of an enemy or attacking a target within 2” of an enemy.
Dual Weapon
Weapon has hit(re-roll). If it already has (or recieves), it gets Attack(x2) instead and loses hit(re-roll).

Profiles:

Weapons .RangeHitWoundTraits
Heat pistol

6" (1)

+4

pistol, platebreaker

Modifiers:

decrement max 1
repeat for every 1 selections of Dual Hand Flamer in Faithful Angels (recursive)
set max 0
1+ selections of Slug pistol and Energy Sword in Faithful Angels (recursive)
Used By (1)

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