Republic Heavy Fighter

(Entry)
Type:

model

EntryId:

4315-c99b-979c-6824

Hidden:

false

Costs: 155 p

Constraints:

max: 1
min: 1
Rules (3)
Aircraft
Target(min 6) or Target(6) vs attacks with antiair. Move(flight). CC(no). Never starts the game deployed on the board.
Returns to staging in endphase.
If activated in staging with a single action marker, you may still perform a full action on 4+, and recieves only 1 action marker.
inaccurate vs ground targets.
Passengers forced to disembark a destroyed aircraft take a wound(min 6) hit for each
wound instead of a dangerous terrain test.
May not be the target of weapons that have less than two (2) attack dice or 24” or less range unless they are mounted on aircraft.
Weapons on Aircraft do not become accurate from the heavy trait.
Move(flight)
Model has unlimited move, ignores terrain when moving and counts as elevated (see terrain).
Vehicle
Model no longer counts as regular. Move(9). Additional rules in the “Vehicles” section of the core rules.

Profiles:

Vehicles TypeWoundsTargetDefenceCapacityMove
Re. Heavy fighter

Vehicle(aircraft)

1

min 6 OR 6

7

-

flight

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